I just finished uploading memebasket to the android market


Prototype game about throwing a ball.

Needs a lot of polish, but it can still be fun. Currently sitting at 17k downloads.

Screenshot3 Screenshot4


Boku wa Tomodachi ga Sukunai Portable (PSP)

Boku wa Tomodachi ga Sukunai Portable (僕は友達が少ない ぽーたぶる) is a PSP game I developed while working at Guyzware. I was the main and basically only programmer
Link to official website: http://haganai-game.channel.or.jp/

2 of the ending credits with my name as the main programmer.
Direct time links to my name: http://www.youtube.com/watch?v=V5pI4RL4AZM#t=0m44s

One of the commercials

Tutorial in english:

The special edition included a simpler game called “kirameki school life SP”
developed in parallel, sharing some of the code with the main game, but with a much smaller scope.
Link to official website: http://haganai-game.channel.or.jp/kirasc/

This game makes use of the live2D code from the main game (developed by me)

Parts of the game that I programmed, completely or partially starting from previous code.

– Optimizing Live2D for the PSP
– Meeting Sony guidelines for publishing
– Loading on demand of textures and models for Live2D characters while skipping parts of the game
– Convincing artists that a 480 x 272 pixel screen won’t display 1024 x 1024 textures any better
– Convincing artists that the whole body is not required for a model that is only going to show her face in an 80 x 80 square.
– Menus
– Finding bugs and correcting the scripts
– Many commands for the scripts (Moving backgrounds!)
– Optimizing characters fading was specially complicated due to PSP limitations
– Map system
– Tool to analyze script and create font bitmaps with only the characters used in the game. Reducing the amount of files required by fonts by 80%
– Flowchart
– Not code, but also important: Making an image, uploading it and documenting bug fixes every morning after working all night for the last 2 months of the development.

Both games can be shown at an interview if required.

NDS Learning Game

This is a project I made while studying game programming in HAL, Nagoya. I still have 2 developer cartridges that I can plug into an NDS and play with my game.
Here are some videos. Time with developer kits was very limited, so I couldn’t implement multiplayer and other ideas.
The best time saver was making the map creator in C#
A sample can be shown at an interview if needed.